As I rocket this secret project towards the most terrifying end goal (playtesting by other people) I continue to add more and more to it. I spent most of my birthday yesterday adding things, and I've even started getting around to polish and stretch goals.
On the left is a new level gimmick I spent way too much time trying to debug, and the right shows off a working timer for levels that will track the player's best times for completing each level in the game. It's been a wonderful ride to see this iteration of Project Petunia come together in a much more interesting way than the last version of it.
