##The Cohost Global Feed
also: #The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #global feed, #Cohost Global Feed
The Lib Dems are a weird UK party formed in the 80s from the ashes of the 'Liberal Party' that was founded in the 1850s. Their platform has been all over the shop - they've managed to outdo Labour in welfare spending and outdo Conservatives in welfare cuts. They've promised to cut tuition fees and raised them. They've supported wars and ceasefires.
Who votes for them? Mostly Tory voters who are dissatisfied with the aesthetic of voting Tory. The best way to reason about the views of a UK constituency where the Lib Dems and Tories are fighting it out is with this handy dead meme:
Should poor people have rights?
I promise those are the meme's original colours. I like it when the stars align like that.
Okay, this one has been stirring in my brain for a LONG time at this point: But I really want to make an RPG any of these features.
NOTE: Some of these are super contradictory. The reason is that I don't want all these ideas in the same RPG, but I want all of them to exist in one form or another.
- Small Stats and Small Level Cap
→ No Stats above 50 (besides HP), Level Cap is 20. - Turn Based Roguelite
→ Like an infinitely replayable SMT or Etrian Odyssey, but without Levels and without Story. - PvP RPG
→ Somebody's gotta make something to challenge Competitive Pokemon, I mean Come ON! - Multiplicative Stat Modifiers
→ For some reason, I really like the idea of "Instead of a +25 to a given stat, I want a 1.2x, 1.5x, or 2x", and I don't know why. - Multiplicative Defense Stat
→ Imagine a Defense Stat that can be as low as 1 as high as 99; and when you get hit it just multiplies the opponent's outgoing attack by your defense stat as a percentage.
→ Like, your opponent hits you with 200 Attack versus your 33 Defense. Instead of you taking 167 (200 minus 33), you take 134 Damage (200x{1-0.33}) ► (200x0.67) ► (134). It's super complicated, but it seems kinda funny in a nerdy sort of way. - Characters = Skills, Class = Stats
→ I want a game where characters have their own unique offensive skill lists that are detached from their classes, but their classes give multipliers to their current stats (and possibly Passive Skills, but that may be a bit much). This means that classes can take your characters from one role to another just by altering their stat spread.
→ An example is a Magic Character with a Healing Skill. Typically a character like this would be a healer, a frail character who must stay on the back line so they take reduced damage, but gains a passive boost to their healing abilities. However, you could change their class to a bulkier role. This way, at the cost of Healing Efficiency, they can be a front-line tank who is capable of attracting aggro and healing themselves. Not only that, but because they are a magical attacker, they don't have their outgoing damage reduced by being on the back line, and they can hit opponents for more damage.