##The Cohost Global Feed
also: #The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #global feed, #Cohost Global Feed
With the end approaching rapidly, I decided to trial run some different social media sites to see where I will end up (if anywhere). Here's my brief thoughts.
No.
X (Formally Twitter)
A right wing cesspit with some decent people floating on top. A very, very hard no from me.
Tumblr
The Classic, The OG, the... Weirdly transphobic. It has been brought up before but I never expected the site that I always called "The Queer Website" to be transphobic. It's a no but a marginal no.
Dreamwidth
Small and isolating. Most communities are set in stone and it doesn't have the immediacy of the cohost global feed. It's a maybe because I love the older aesthetic so god dammed much and it seems like an okay place to be.
Once good, now a pile of misinformation, doom scrolling and depression. Mods have god complexes and the maintainers of the site are on a profit warpath. Very hard no from me chief.
Bluesky and the other twitter derivatives
I never really liked twitter's formula. As someone who loves long form posts, character limits can go to hell. It's a no also.
Overall I'm leaning towards Tumblr and Dreamwidth. I'll have to find a way to block out number for both though. If anyone has any social media recommendations then please let me know
Card games take "options" and fundamentally change their surface area.
Imagine you're playing a strategy game. You have literally 100 different diplomatic options for interacting with another country. This is pretty awesome, but it has a lot of implications:
-At any given time you can think about "Oh, should I do this one too?" for a boatload of these. This can make the game take way longer, because there's way more options to consider.
-Depending on the degree to which diplomatic options are constrained by resources/cooldowns/limiting conditions, you may have turns where you're doing a ton of diplomatic options all at once.
Cards break actions like these down into essential units, changing the "surface area" of decision making and changing how you acquire options. Instead of diplomatic options being limited by some sort of resource or conditions or cooldowns or something, cards instead funnel that an emphasized focus on a fundamental distinct action, in a format that is both generalist and also highlights the specific actions you've drawn.
In contrast, options having a sort of omnipresence and not being "mobile" or "interchangable" has some nuanced effects. Also, having such a long list generally results in developers cutting the list down because of the downsides, so turning options into cards can result in more options in practice- more distinct actions can exist without troublesome UI or "choice surface area" downsides or certain types of balance concerns.
Additionally, breaking things into cards is an abstraction that makes it easier to digestibly add permutations- like "oh, this is this variant of this card" or "oh, this card is buffed now."
i want to articulate this more but its difficult and i have so many drafts lmao