##art
also: #artwork, #art
So, I was like... would I even like doing a project in pixel art? I tried working in Aesprite, but just got frustrated. Switched back over to Fire Alpaca and got this little guy. I know, I know, jaggies, anti-aliasing, maybe even some banding? But I think it's all right for a first time. I'm a fan of what I call "skinny pixel art," tall, thin characters with pixel width arms and legs. Something about the thinness and lack of features is just... pleasant to look at. It's odd.
As for my feelings towards it, it's... fine? It's interesting working with limited constraints and colors, but I'm not sure if it's for me, even if it did click after several hours of glancing at tutorials. I don't think I enjoyed myself enough to get better at it for any reason and in fact, these past few days I've been wondering if pixel art/practice is something I really wanted to do, even as a fun project to break up doing comics. But at the same time I was wondering if character art/comics is what I know I want to do, shouldn't I be focusing more on that over all? There's tons of other things I can do to just take an art break (my book and game backlog is atrocious for starters) so I'm not lacking there. In the end, I like looking at pixel art and just wanted to see if I would like actually doing it.
It was a fun challenge at least, but I spent too much time trying to wrap my head around the process that I'm a little at odds with it. Admittedly, it could be because Aseprite wasn't clicking with me, but, even after getting to it in FireAlpaca, I didn't sit back and go, "yeah, I like this." More of "oh, cool, I guess I can do this now?" It's nice knowing I can do it in a familiar program at least, but I think it just feels a bit too restrictive for me.