#Cohost Global Feed
also: ##The Cohost Global Feed, #The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #global feed
the double edged sword is that this is solid evidence of cohost NOT being designed around brainhacking/addiction and being a platform you can use and explore at your own pace.
on the other hand, the lack of activity and churn does make things feel a bit...empty relative to something like Twitter. And it can make checking up on it so low-priority that (unlike Twitter) it can fall by the wayside entirely.
I think part of this is that I'm still on some basic level searching for "replacements" to these awful things, even if they largely made me miserable and unproductive. Because it was part of a routine. And cohost will never "measure up" in that respect.
And thank your lucky eggbugs for that! It's just... it's been so long since I've been on a truly SOCIAL platform that it's hard to adapt, y'know? It's hard to remember what I did before the consolidated web. And I suspect many users aren't even old enough to have a "before".
It's a challenge I hope we can weather.
all of the above pictures were pulled directly from Gift's Twitter account.
more1 Touhou LostWord alt costumes are being released as Fumos, per some tweets from Gift on 05/07.
as follows:
- #69: Reimu Hakurei "God-Summoning Shaman"
- #70: Marisa Kirisame "Witch of Scarlet Dreams"
- #71: Remilia Scarlet "Tiny Devil Mistress"
- #72: Flandre Scarlet "Vampire Pursuing the Hunter"
both linked tweets allude to being released for online sale sometime in autumn 2023, so keep your eyes peeled!
-
Youmu's LW alt was already released in May 2022 alongside 1.5s of Reimu and Marisa
So, like, the basic melee system in Moonstone goes like this:
- Is the enemy within range? Fight!
- You draw as many combat cards as your char's Melee rating.
- The defender does the same for their dude from the same deck.
- Players secretly chose their attacks and lay them down face down.
- Flip the cards up!
- Resolve the effects.
The killer is that the cards aren't a dice replacement you can cut yourself on. Cards list combat maneuvers - and how they interact with every other combat maneuver.
I am an explain
The situation above shows that I played High Guard, and the my cohost played Rising Attack. If you check the Rising Attack card, it shows that it deals 2 damage and suffers 0 damage when put against High Guard. The High Guard says the same, but from HG perspective.
You lifted your blade to defend your head and got stabbed in the crotch by an attack that started low and went up
I have done some fencing. These combos feel real.
More to stabbing than just stabbing
Of course, that's not the end of it. My friend played a second Rising Attack to double the damage. And if the result is yellow, the player can counterattack, potentially causing a lot of damage.
Do you the the Impact, Slicing or Piercing keywords? Those are just that, keywords. You don't need to know anything about those damage types - except when dealing with characters that have resistances to specific damage damages, or deal more of one type of damage, or don't deal any of that type of magic, or-
But wait, there's more! Each character has an advanced version of one of the attacks. Some deal more damage, others give you teleportation, damage restoration, and so on.
In conclusion: the implication
Points is, the system is fairly easy to steal and graft to an RPG or a miniature game with an inferior system (that's basically all of them). Sure, you'll have to account for different damage spectrums as well as armor and such, but the basic is easy: *For DnD, make the basic draw 3 and then modified by Strength or Agility mod *For WFRPG, just rake the tens number of WS score *For TT hams, draw according to WS, and make I or A do something else
Anyways, Moonstone good as all its systems are good.