The ideal of a TTRPG is to have all core aspects of the game to run on the same system. Unfortunately, most RPGs put all their stats into Combat, and the rest of the systems are an afterthought. The perennial example is DnD, obviously.
For cyberpunk games, another stumbling block is usually hacking/cyberspace rules, which take the hacker on a magical adventure away from the rest of the group - not great when the common wisdom is that players will rapidly lose interest if the current scene doesn't involve them[^1].
Me, I have been lazily toying with the idea of also making a cyberpunk game with security levels which would impact stuff like guard suspiciousness and such, as well as somehow applying the same system to social situations.
But those queer folks[^2] at Weird Age Games made it all at once with Hard Wired Island. Not only does this game remember what "punk" stands for in "cyberpunk,"[^3] it is also very snazzily designed.