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#Cohost Global Feed

also: ##The Cohost Global Feed, #The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #global feed

made a couple of test renders for a project and I’m really happy with how they turned out. with a fancy enough light simulation even the most basic materials can look good.

a black-and-white rendered scene with some matte gray spheres intermingling with glowing spherical lights, floating over a background plane. the shadows are dramatic.

the same scene but with the matte gray spheres replaced with glassy ones, producing an interesting assortment of reflections and refractions.

the reason for the weird aspect ratio is not that I’m making a forum signature banner, which they admittedly kinda look like, but that I got a big screen with said weird aspect ratio to mount on my wall and run generative art on. the original plan was to make it a fireplace running a bespoke fluid simulation, but I’ve been in more of a ray-trace-y than a fluid-simulate-y mood so this is the current direction.

the open question is whether I can trace rays fast enough to make this interactive: ideally I want to be able to walk by it or wave at it and have the scene react, otherwise it might as well just be a video loop. the screen isn’t too high-resolution, which is good, but that’s still a lot of rays, and even with the simpler diffuse scene (which needs ~2 bounces tops as opposed to like 5 for the glass one) it still might be dicey. got a lot more implementation work to do before that’ll be measurable though.