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#Cohost Global Feed

also: ##The Cohost Global Feed, #The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #global feed

from what i can gather this is about a virtual world called Dreamscape created by the company Avaterra.com, Inc. fascinatingly, Avaterra's work appears to be a direct descendant of LucasArts' pioneering C64 MMORPG Habitat (which The Made museum, here in Oakland, brought back online in 2017).

i think / it appears that the still-online Vzones.com is the latest/current manifestation of this massively multiplayer online world lineage. it's... kind of expensive.

i fell down this rabbit hole from looking up artist Sheryl Knowles, who worked at Commodore on Amiga art (colleague to the Four-Byte Burger artist) and later on WorldsAway, which seems to be the incarnation of Habitat under Fujitsu before it sold the tech to Avaterra.com. her home page hasn't been updated since 2005, but here's a 2020 interview with her. (Sega nerds: she was artwork lead on Zero Tolerance.)

commence infodumping.

Avaterra.com company description a July 1999 PR:

Avaterra.com was formed in May 1999, when it acquired core technologies from Fujitsu's WorldsAway Products and Services Group, in order to develop its VirtualZone business model. The company builds VirtualZone communities on the Internet where consumers interact, play, shop, educate and socialize within a graphical environment where they and other visitors are represented as avatars (customized graphical representations of themselves). VirtualZones are built around specific topics to attracted targeted audiences, and they are commercially sponsored by brand advertisers. Avaterra.com's two showcase VirtualZones have been online for more than three years and include members from around the world, meeting 24 hours a day.

Avaterra.com provides superior community-building technology with features like customizable graphics, high subscriber involvement, a working economy based on tokens, several patent-pending tools for social order and management, and one of the highest "stickiness" factors on the web (with an average session length of 3.5 hours). The company derives revenue from its unique advertising venues, fee-based membership, custom virtual community development and software co-licensing.

this page seems to show five attempted trademarks, marked abandoned in 2001, for terms including VIRTUAL ZONES, VZ, and ADOBJECT.