Fruitless days, restless nights.
You’d probably not want to be Hideaki Anno back in the early 90’s.
His passion project, ‘Evangelion,’ wasn’t a global hit that left a significant mark in pop culture yet. Instead, it was still a dormant sales pitch, rejected by far too many executives by this point. [1]
His so-called best friends responded to his vulnerability with hostility, even going as far as making fun of his desperate calls for help[2].
Except for one…Takami Akai, who was ecstatic with the newfound success of Princess Maker not just in Japan, but on a global scale.
“Have you considered making it a video game?” was his question that Anno wasn’t sure about. He wasn’t really a gamer, but the sheer revenue Princess Maker was bringing in was rather tempting. At least, the idea of something that could help him out of his days sleeping in the studio, all the while feuding with executives over his unauthorized creative drives.
Anno, for the first time in a while, washed himself up for his scheduled meeting with Sega.
//
Few things about the company, he felt deeply noteworthy.
All the people, after what could best be described as ‘creative coup d'etat,’ were passionate about the company. There was this shed of “We cannot let this company we reformed by our own hands to crumble down.” He found this funny, as it reminded his ‘home’.
What was not quite like his home was its CEO, Shoichiro Irimajiri.
Throughout the production of ‘Evangelion,’ he’d ask him “How’s your health?” or “Are you feeling alright?” first before asking for any progress reports. A trait of his that’s well-known. [3]
This meant a lot to Anno. For all his life, he thought he figured out the way of life. That it’s a lonesome journey where you have to figure out the answer for yourself. Hanging out with a cynical group of people certainly further cemented that notion of his. Another brick on the wall, if you will.
But seeing the compassionate people sharing their ideals, and working together to materialize it…that was a refreshing change of pace.
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“Neon Genesis Evangelion” ends up becoming a vastly different product (I mean, it’s a strategy-RPG now), but the core still stands: It’s still a story about human connection and its barricades, thinly disguised as a giant robot spectacle. Just not without a…seemingly fatalist [4] outlook present in End of Evangelion we saw IOTL.
Anno would still return to ‘his home’ back in the animation industry, to materialize ‘a version of Eva’ that would satisfy his creative drive. But not without promising his return if they decide to call him…
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[1] This was something that also happened IOTL.
[2] Not going into grotesque details that’d warrant a content warning, but…his friends were assholes. Let’s leave it at that.
[3] This is something Kenji Eno notes in his interviews; Irimajiri was one of the few executive suits who took their job seriously.
[4] That is, if you weren’t paying attention, which was surprisingly a lot of people back in 1997.