I gave Still Wakes the Deep a try... eh.
98% of the game is egregious levels of yellow paint sign posting, "flash the button to avoid the fail state", and following strictly linear paths. Nothing you do has agency or feels satisfying.
The other 2% are "run from creature" sections. The problem is that the first time this happens they don't teach you the game logic or give you an environment to learn in. So I just sorta kept moving where I thought was forward, didn't die, and then went back to the other 98%.