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#Greg Stolze


Now, your first question should be: Why? Simple, really: I was playing through Disgaea 7 recently and a friend said something to the effect of "a TTRPG of this would be wild". I then had to immediately flex my Superhero TTRPG From 2008 powers and make a quick 1-page hack of Wild Talents.

I think it has some very good fits - extreme power levels at large dice pool size, for example. But it also has some areas that could use more changes - combat being so instantly lethal, for example. (Although you could argue late-game Disgaea always becomes a bit rocket taggy, anyways...)

Really, this system is so incredibly flexible, but at the end of the day, much like trying to bend D&D to be space operas and what have you, Wild Talents wants to be Watchmen, and making it other things (like a shonen inspired tactical JRPG, for example) has some friction. I wish good old Greg Stolze would make a generic system base out of this, keeping in the dice pool and power-making rules and so on, and license it out. I'd make a lot with it. As is, Reign is a very good medieval fantasy successor system, but it is a bit rigid compared to Wild Talents. So in WT I trust!

Anyways, as for the link you can see in there: It's a WIP. Don't worry about now. For now~



okay, so i just skimmed the rules book again and there's no GM chapter. i glanced through the realms book and there's no GM chapter there either. There's a chapter with 3 example scenarios, but no thoughts or ideas about how to run a game, no "enemies and adversaries", no "how to build a campaign", no "gm principles", no agenda, no vibes, nothing.

i know it's from a different era (first edition published in 2008), but i'm really surprised that 2e doesn't include anything. even the ampersand game does this! they've got whole books dedicated to it (varying quality, depending on the edition).

i'll be honest, this has tempered my enthusiasm quite a bit.

<rant> rpgs are not just a bag of loosely connected rules! the rules mean something and cohere into a specific idea or vision for play. and while that vision can be gleaned, teased out through a fine reading of the text, the text and the game as a whole will greatly benefit from the author putting that into the game itself. this is generally put into the gm text, as it's traditionally the gm's responsibility to guide and shape that aspect of the game, but it could be anywhere. sadly, here, it's nowhere to be found.



noahtheduke
@noahtheduke

I read some of the Reigns setting book and i forgot how fun and weird it is, but this shit is laid out like ass. There’s no “brief overview of the world and peoples”, it’s just immediately multi-page chapters about each nation state, very little by way of “here’s where they are in relation to each other geographically” or “here’s a historical overview”.

Like opening a book titled “United States of America” and it opens with a mapless description of Alabama, then the next chapter is about Wisconsin, followed by New Hampshire. What the hell.


noahtheduke
@noahtheduke

i forgot about the Reign Wiki. Check out these banger fan-made maps. Why the hell aren't these in the Realms book??????????????? Put this shit in the first chapter with a blurb about each nation state, so we can pick and choose what to read about!!!!!!!!!

Helosu

Helosu

Milonda

Milonda



I read some of the Reigns setting book and i forgot how fun and weird it is, but this shit is laid out like ass. There’s no “brief overview of the world and peoples”, it’s just immediately multi-page chapters about each nation state, very little by way of “here’s where they are in relation to each other geographically” or “here’s a historical overview”.

Like opening a book titled “United States of America” and it opens with a mapless description of Alabama, then the next chapter is about Wisconsin, followed by New Hampshire. What the hell.