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#Might and Magic VII: For Blood and Honor


Might and Magic 7's enemy roster has three variants built into each unique model, they will just have -some- thing about them color swapped to help them be visually distinct beyond inspecting each one and seeing a different name.

it's interesting in that for the sprite sheets it'll include the default starting sprite for all three variants facing five different directions (forward, back, profile, diagonal forward, diagonal back) so you can just mirror the profile/diagonal views to save on space. additionally all the Actual Animated Frames are done with colors that are never used in other sprites, absolutely garish magenta, cyan, lime green, etc. anyway here's the mighty skeleton in ragged hotpants being an absolute drama queen in it's side view "getting hit" animation



tyreforhyre
@tyreforhyre

for the uninitiated NPCs milling about in Might and Magic 7 are counted as monsters that just don't happen to be hostile to you (unless you attack them) so if a sufficiently low enough level character were to have the Identify Monster skill and inspect them, this would be your result.

footage from Grimith's Might and Magic 7 series, this is the second playthrough located here: link

a more exhaustive first playthrough is located here link




for the uninitiated NPCs milling about in Might and Magic 7 are counted as monsters that just don't happen to be hostile to you (unless you attack them) so if a sufficiently low enough level character were to have the Identify Monster skill and inspect them, this would be your result.

footage from Grimith's Might and Magic 7 series, this is the second playthrough located here: link

a more exhaustive first playthrough is located here link