July 28 is recognized as the release date anniversary of the original World Heroes fighting game on MVS at the arcades.
This series is a fun one all around, but I have a lot of nostalgia for the original game. A lot of this stems from the vibrant colors, the deathmatches, and the cool-looking characters that would be peppered throughout the gaming magazines at the time. It showed up in a cabinet at our local bowling alley around the time it released, but no one ever seemed to play it.
My involvement with this game peaked when SNK released its collections on the PlayStation 2 - it was for some reason a hidden unlockable in the Neo-Geo Collection Vol. 1, and then the series got its own collection with World Heroes Anthology. After a decade-plus of so many different fighting games, the three-button approach to the game had me experimenting with ways to best the CPU. It might even have been the first time that tick throwing really clicked with me.
And then, one year, for a 12 Hour Challenge speedrun event, I opted to play World Heroes for 12 hours - MVS default and max difficulties, AES (Neo-Geo home release) and Super Nintendo versions alternating between standard and deathmatch modes. That cemented the game's legacy on GemuBaka and it still holds to this day. I have since added the SEGA Genesis version to that rotation, but that version of the game is a discussion for another day!
I normally play as Brocken against the CPU, as the computer doesn't seem interested in blocking low kicks, and his crouching light kicks do insane damage. His crouching light punches do the same, but, for some reason, this is where the CPU draws the line and decides to block. shrugs
To switch it up for this year, I started playing as Janne, and, while the hitbox on her crouching light kick seems worse, it has the same general effect. As a bonus, holding down allows her to charge Flash Sword special to do a ton of stun and go for a dizzy. Add in the oil slick stages in the deathmatch mode, and you get a really fun time!
And that laugh that Janne does when she wins with more than 50% health, is top tier victory laughing.