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#The Cohost Global Feed

also: ##The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #global feed, #Cohost Global Feed

Cover by Jen Tong

Buy it! Subscribe and get it monthly or just the commissioned game for $5!

The latest edition of Indiepocalypse (the monthly alternative game anthology I run) is now out! If you don't know what Indiepocalypse is I wrote a starter guide!

The games in this month issue (as seen in the trailer) are

Correspondence by Brendan Allen​ depiction of desktop with email client open a pseudo-puzzle game poem about the futility of the inbox
Nonverbal Communication by Allyson Gray​ spider machine in wizard hat An experimental text-based puzzle game where words fail you as you're confronted with a monster from your past.
Extended Sabbatical by Sitara​ gif of dialog box interrupting mouse click Extended Sabbatical is a game about how I don't want to make a game. Now that it's finished, I will be going back to taking a break from making games.
Timepiece II by Elizabeth Picado text with flows in bakcground The scattered fragments of the timepiece are littered throughout memories of various conversations. Explore to make it whole once again, piece by piece.

An interactive poem written by Elizabeth Picado in Twine.

Spider-880 by ambiguousname, stargyaru computer on dimly lit desk It was Oscar Wilde who once said that "Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory there is no survival."

Do you aspire to do good? Are you afraid for the safety of your family? Yourself? The Bureau of Sabotage is in the business of safety and Grade AAA murder prevention. We are currently seeking multiple junior level computation experts 3-5 years experience. Spider-880 experience is preferred. We will demand rigorous application of your talents. Apply today.

Galactic Foodtruck Simulator 2999 by @wil quick succession of screenshots for a food truck game The year is 2999. The galaxy hungers. You heard their cries and you bought the foodtruck. Now you have 40 weeks to establish a thriving mobile restaurant business and begin paying back your creditors, or have your mind erased by the dreaded Repos. Along the way you will meet the many and varied citizens of year 2999, including terrorist frogs, time travelers, fad dieters, intergalactic jetsetters, gravy fiends, judgmental rats, honest robots, and plants that have developed into some evolutionarily questionable shapes.

What will your epic journey through the year 2999 look like? Will you decode the mysteries of the three-armed bandit? Will you feed the galactic citizenry and manage to pay off your debts? Or will the Repos have their due? Discover this and more in GALACTIC FOODTRUCK SIMULATOR 2999!

DOGMAN95 by ComputerJames gif of dog knight exploring dungeon DOGMAN95 (a 3-minute Dogman RPG 🐕⚔️)

"When every Dogman comes of age he must descend into the Labyrinth and find out what happened to the first 94 Dogmen"
This Game adheres to the rules of the Dogman95 movement

NOT GALLERY 2 by Vladimir Svistunov (vl_ad_no) succession of abstract 3d landscapes Welcome to the first virtual gallery of the future!

Its not just a game, it's not gallery. Unconventional by design, it offers an experimental journey into the world of virtual art, where you become part of a unique attraction.

ColorBlend FX: Desaturation by Petar "PeterSvP" Petrov gameplay of color painting platformer ColorBlend FX: Desaturation is a 2.5D puzzle-platformer metroidvania that weaves a tale of glow, courage, and creativity. Join the Splatians, as they unite to restore the stolen essence back to their world, while trying to find a way to shut-down Lord Ashen, a government project that led to the extinction of the humanity.

And newly commissioned for Indiepocalypse!

HURT ME, PLEASE. by Jude Pinto

gif of slashing knife uncovering traditional symbol for woman

HURT ME, PLEASE. is an experimental walking sim about power, abuse, and obsession. draw blood in the air to reveal hidden symbols and sate your captor.



So last night i played Quake past midnight, checked socials and found.... fans are recreating the snes satallaview broadcast service.

So the Super Nintendo had something called BS-X which was only available in japan was the next project after the original cd addon idea flopped (and inadvertently created the playstation console along with causing the cd-i nintendo games to exist but thats another story). The idea behind it was that periodically subscribers can download limited time games exclusive to the BS-X. Of course it was eventual that the service would discontinue and a lot of those games would be lost until game preservationists manage to recover them for the world to see.

Well, now some folks are recreating that broadcast service and with a snes emulator, you can download any of those BS-X games that are available atm. If you're interested, the git hub page is linked now for y'all to check out

Now onto Quake which i'll be talking about the remaster thats available on consoles and pc. Quake was certainly notable enough to be remembered, just not as much as say Doom was. Doom was a trendsetter that lit up the gaming scene, Quake was just "its doom again but brown and lovecrafty". Honestly the Quake series certainly had issues with consistency which may have hurt its longevity. The first game was dark elder god vibes with the second being sci-fi world war 2 and then 3 was a just a multiplayer shooter and 4 was back to sci-fi again. Its probably part of the reason why Doom has had a resurgence with 2016 and eternal and also the upcoming dark age, while Quake only has Quake Champions. Doom is the older brother that everyone likes and is familiar with while Quake is the little brother, still likeable and has fans but certanly exists in its bigger brothers shadow. Doom is the Mario to Quakes Luigi. At least thats what i think.

I have a personal story where i was young and had a old pc from my uncles family that had Quake and Duke Nukem on it. Of course i then told my parents that i was getting nightmares from playing them and they promptly uninstalled them. Now, heres the thing, im fairly certain I made the whole nightmare thing up? I dont know why i lied about it or if infact i did had nightmares but i have that feeling that it wasnt true. Again, i have no clue, kid me was an asshole.

So the Quake remaster is neat, it has some nice Qol features such as the radial menu with slowdown, makes frantically swapping weapons during combat more doable on a controller. The ogres plain suck to fight on hard mode atleast, those grenades are a pain to dodge at times, they are essentially my least favourite enemy in Quake, the leaper gremlin, the lightning monster are perferable compared to those pricks. Atleast i can get revenge by bouncing grenades off a wall to hit enemies around corners or above and below alcoves. One thing i dont get is that the Quake remaster has a similar addon feature like the recent Doom and Doom 2 ports, where you can download some of the community mappacks and mods that were made. Pointless on pc since you can download them yourself but wonderful on console, you can even download the Nintendo 64 version of Quake to play. Yet heres the thing, the Quake 2 remaster doesnt have that feature. Theres some of the expansions, a new one by the remaster devs and the 64 version of quake 2 but theres no addon feature, no community mods to download on the remaster. Does Quake 2 not have as much a mod following like Quake 1 or did bethesda/zenimax didnt want to bother.

Well thats it for now. See you tomorrow. Feel free to leave some feedback, anons are on atm.



Something Vimes had learned as a young guard drifted up from memory. If you have to look along the shaft of an arrow from the wrong end, if a man has you entirely at his mercy, then hope like hell that man is an evil man. Because the evil like power, power over people, and they want to see you in fear. They want you to know you're going to die. So they'll talk. They'll gloat.

They'll watch you squirm. They'll put off the moment of murder like another man will put off a good cigar.

So hope like hell your captor is an evil man. A good man will kill you with hardly a word.

― Terry Pratchett, Men at Arms