gouache study of an ad i saw on tumblr
#The Global Cohost Feed
also: ##The Cohost Global Feed, #The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #global feed, #Cohost Global Feed
You heard that right, and I am not one to be facetious in my development posts. The very first demo for Project Petunia is now available for download on Windows and Linux. Three levels are playable in the demo (and some debug stuff if you like messing around a bit more) and I am very interested in hearing any feedback people might have on how the game plays.
If you are interested in trying out a platformer in its most vestigial state and perhaps even having a hand in shaping its future, please swing by the game's Itch.Io page and give it a spin.
I'm still trawling for as much feedback as I can manage. If you want to play a game for 7 minutes and then tell me it sucks feel free to check it out.
Note: This is a little unfinished since I procrastinated for a long time and then cohost announcing its shutdown lit a fire under my ass so now I'm sad. This really could have used another draft. Oh well, here we go, whether it's ready or not! Oh yeah, I have a website now too I guess, quux.foo. I'll write more things like this and like my previous posts, but I make no promises about when. fwiw I have gone through this post to add images that were missing (took a while) and make sure there's no blatant errors but it really is unfinished.
As one of the computers of all time, the Commodore 64 sure has a distinctive look. If you know what to look for it's often easy to tell when a game was made for the C64. The color palette is an obvious key indicator, but it's more than that. A lot of game graphics look kinda stretched out, or sometimes chunkier than they should given the resolution. Why is that?