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#The Global Cohost Feed

also: ##The Cohost Global Feed, #The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #global feed, #Cohost Global Feed

bark
@bark

The Guardian said, “Named for the drummer and Freedman’s one-time housemate, this energetic song is filled with sleazy guitar, jangling piano and a breathless account of life in Sydney that is bewildering to Whitlams fans living anywhere else.


bark
@bark

get a melbourne/sydney friend and listen to some whitlams together. get them all excited to point out where tempe, marrickville, montague street, "Scrum", taylor square and "the sando"/sandringham are


bark
@bark

tim freedman recently released an album under black stump - his new alt-country project - which included some covers of whitlams songs. of course, no aphrodisiac made the cut, being the band's most popular song.

but there's one little issue

No Aphrodisiac · 1997
The Whitlams

Forty, shaved, sexy, wants to do it all day

With a gun-totin', trigger-happy tranny named Kinky Renée

how do you suppose they fixed it?

No Aphrodisiac (Black Stump) · 2024
The Whitlams, Black Stump

Forty, shaved, sexy, wants to do it all day

With a gun-totin', trigger-happy missy, Kinky Renée

job well done.
i think.



currently thinking about my original character. so heres some random facts i thought about mine and @lunarioluna's characters:

  • both chamomile and bonnie have an ungodly box of burner phones for a unknown reason
  • chamomiles room in her apartment looks like a mix between the dealers room from buckshot roulette and the prison from presentable liberty.
  • chamomiles alternate design is named Temaki, as she does not have the same personality or design traits, allowing her to have her own character.
  • nor bonnie or cham are religious.
  • chamomiles sensory system works how humans nerves would, as if you touch the source, it sends that sensory to the rest of the body.
  • cham hoards old tech for "medical purposes". its really for helping improve Wulfs technology, as her initial repairs are extremely scrapped.
  • chams limbs are removable at the joints with no restriction, in contrast to Wulf, whos limbs cannot be removed without disconnecting the hydraulics.


Summer of Sequels 2 Entry #10

This is without a doubt a vast improvement upon the original Mega Man in practically every aspect. While I had an absolutely dreadful time with the original Mega Man, I actually had a pretty pleasant time with Mega Man 2. It wasn’t some stand out, blow me away type game, but for what it is, it’s honestly pretty fun.

Level Design is where the game vastly improves, though I definitely would say it’s not 100% perfect. There’s some areas that conceptually seem fun, having to dodge or avoid instakill objects, but they’re vertical segments, and the transitions between sections interrupt the flow of things. I think the parts of levels that I disliked most weren’t cause of platforming this time around, but more so enemies. That one bird enemy that drops an egg that spawns like, 10 baby birds is the bane of my existence. And as well, this is just a major pet peeve of mine, but enemies respawning off screen was annoying at times, especially if its one of the tougher enemies, like the Sniper Armors in Flash Man’s stage.

Almost every boss is pretty solid as well. Much like with the first game, typically the first robot master you fight is going to be the hardest, as you won’t have their weakness. I honestly can’t imagine not doing the fights without that robot master’s weakness, sometimes it feels absolutely necessary. Especially in the case of Quick Man, he feels way too fast to deal with without his weakness. The Wily Castle bosses are just as easy, aside from the boss of I believe it was stage 4, which that boss just feels cruelly designed. That boss requires some thinking to figure out how to hit all of the sirens, which is fine, but every so often each of the sirens will shoot at you, and it was way too fast to react to. Aside from this and the one robot master though, the bosses were actually kind of fun to figure out, even if they were slightly on the easier side.

And I’m so happy E Tanks are a thing. Just being able to heal back to full as long as you have one is really nice, and can help ease some amount of difficulty that the game has otherwise. They seemed somewhat generously placed throughout the game, which helps a lot too, even if you can only hold 4 at a time.

Yet again, this game is a vast improvement upon the original in practically every aspect. I actually had fun playing Mega Man 2, though that being said it didn’t blow me away in any degree. I do wonder what the next Mega Man games would be like, I’ve heard complicated things about Mega Man 3, but I don’t know anything beyond that. But Mega Man 2 was a pretty fun time overall.