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#The Tree & The Tower


Room 8/5 is lit by pale lanterns hanging from the ceiling. Fey-sized benches dot the room, decorated with grim and gothic motifs. A giant's skull sits on a massive table next to the northern briar wall. The forehead has a third eye socket. If an adventurer asks the skull a question on any subject going back about 1,000 years, to the breaking of the moon and the disappearance of the giants, it answers the adventurer true. Afterwards, though, the adventurer must make a saving throw vs spell. On a success, they are afflicted with a virulent curse; on failure, the virulent curse is strong and unable to be removed without powerful magics or efforts. The curse is typically related to a great fear of the question-asker, but if it is difficult to think of one on the fly, it manifests by severing the adventurer from their shadow and sending the shadow elsewhere in the Tower. From there, the shadow begins to hunt the adventurer, seeking to kill them.



Room 8/4 is lit by pale ceiling lamps surrounded by iridescent moths. Tiny tables and chairs, long benches, and cozy reading nooks dot the room. A large desk sits in-front of the door leading south past one of the briar walls. On the desk is a small bell and a large, mallet-like stamp. The desk is manned by a small, Red Capped Hob - Mr. Reese. The tiny desk librarian shushes any adventurers who make noise entering the space. If adventurers are polite, Mr. Reese answers basic questions about this part of the Tower, but sends for a messenger to notify the Banshee of the adventurer's presence after they leave. If adventurers are noisy or rude, he rings the bell for help and then starts attacking them with the stamp.



An arch cut into the northern wall of room 8/2 leads outside, where thick, rope-like vines provide a curving, climbable route to room 7/30 below. Inside, a pair of sprites lean against a sweet smelling, flower-covered gazebo. The two sprites - one a bundle of leafy twigs, the other a hedgehog-like bush - awkwardly wear small helms and fiddle with simple spears. The two shoot-the-shit, bored with their bound task, unless adventurers appear, at which point they nervously snap to attention and debate what they're supposed to do next as guards.