Room 7/27 prominently features a pit full of brush and branches that descends to the floor below. Benches sit around the pit and a table with chairs sits in the southwest corner. The furniture is decorated with etchings of skulls, briars, and flowers.
#The Tree & The Tower
Room 7/27 is cramped, and that feeling is made worse with much of the room taken up by a squat tree. An irritable dryad stands guard, monitoring access to the locked northern door; the key to the door sticks out of her leafy hair. She can be convinced to open the door if adventurers make some more space for her. If they go the extra mile and manage to somehow move the entire tree safely outdoors, she'll grant them a fey blessing as well as a Leaf Sprite born from her tree.
Room 7/26 is mostly still of giant construction. Stone walls cover the east, north, and western parts of this hall before giving way to briar walls along parts of its southern edge. A round door sticks in the southwest wall while tall, giant-made doors sit elsewhere.
Sitting on a large saucer positioned across from the southern entrance to room 7/25 is a prominent, shiny gold acorn. If a giant squirrel or curious adventurer touches the saucer or acorn, they adhere to the the incredibly powerful glue coated on both. If the acorn is removed, taunting music fills the air, alerting nearby fey.
The acorn is coated in a thin layer of gold foil.