Room 7/27 is cramped, and that feeling is made worse with much of the room taken up by a squat tree. An irritable dryad stands guard, monitoring access to the locked northern door; the key to the door sticks out of her leafy hair. She can be convinced to open the door if adventurers make some more space for her. If they go the extra mile and manage to somehow move the entire tree safely outdoors, she'll grant them a fey blessing as well as a Leaf Sprite born from her tree.
#The Tree & The Tower
Room 7/26 is mostly still of giant construction. Stone walls cover the east, north, and western parts of this hall before giving way to briar walls along parts of its southern edge. A round door sticks in the southwest wall while tall, giant-made doors sit elsewhere.
Sitting on a large saucer positioned across from the southern entrance to room 7/25 is a prominent, shiny gold acorn. If a giant squirrel or curious adventurer touches the saucer or acorn, they adhere to the the incredibly powerful glue coated on both. If the acorn is removed, taunting music fills the air, alerting nearby fey.
The acorn is coated in a thin layer of gold foil.
Room 7/24 is in the process of being demolished. Counters and tables, cabinets and walls are being dismantled by a water elemental bound inside a bramble ball. Once enslaved by giant artifice, the Banshee liberated the elemental, only to immediately rebind it for her own purpose. The fey and undead call it Watering Can.