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#The Tree & The Tower


Room 7/20 is comfortably lit by a glowing stone affixed to the top of a maypole. A small table and chairs, sized for all sorts, is positioned in the southeast corner. A northern door is covered in impenetrable briars that regrown when cut. Three round doors open to the northwest, southwest, and northeast. When these round doors are closed, cartoonish faces painted on them animate and begin to converse.

These doors - Dor, Hatch, and Melinda the III - are friendly and chat quite a lot in elvish or sylvan. They're so ready to chat that they will lock themselves from this side for several Turns as they try to hold a conversation with adventurers. This lock is one way, and any sort of wandering encounter might come through the door from the other side.



Room 7/18's stairs spiral steadily upwards, reaching floor 3 of the Upper Tower. The door south is overgrown with thick briars that regenerate when cut. The path up is blocked with similar briars and plant growth. Repeated attempts to cut or burn a path through them causes them to animate and attempt to grab and strangle adventurers. If this happens, aid is summoned from above, with fey or undead in service to the Banshee arriving shortly.

A chunk of the wall is missing on the western side of the stairwell. A short drop from that hole leads into the floor proper.



The wash basin along the southern wall and the general decor of Room 7/17 suggest it once was a bathroom or washroom. The toilets and fixtures have been torn down and refashioned into a throne in the middle of the room. Sitting on the throne is a tall, armored knight whose face is all shadow. They guard a flowery, thorny portal in the ceiling. Handfuls of pixies play and sing in the room.