Room 7/20 is comfortably lit by a glowing stone affixed to the top of a maypole. A small table and chairs, sized for all sorts, is positioned in the southeast corner. A northern door is covered in impenetrable briars that regrown when cut. Three round doors open to the northwest, southwest, and northeast. When these round doors are closed, cartoonish faces painted on them animate and begin to converse.
These doors - Dor, Hatch, and Melinda the III - are friendly and chat quite a lot in elvish or sylvan. They're so ready to chat that they will lock themselves from this side for several Turns as they try to hold a conversation with adventurers. This lock is one way, and any sort of wandering encounter might come through the door from the other side.