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#The Tree & The Tower


The wash basin along the southern wall and the general decor of Room 7/17 suggest it once was a bathroom or washroom. The toilets and fixtures have been torn down and refashioned into a throne in the middle of the room. Sitting on the throne is a tall, armored knight whose face is all shadow. They guard a flowery, thorny portal in the ceiling. Handfuls of pixies play and sing in the room.



Room 7/16 is a large, giant lab that is dusty to the point it's difficult to breathe inside of it. A massive furnace takes up a corner of the room, where it sits cold and unlit. Patrolling the room, straightening out any messes, is an elemental of dirt and sand contained in a bronze sphere with holes to extrude itself from. The enslaved elemental attacks non-giants and those not dressed as servitors to the ancient giants, but does not leave the room.

Old crafting materials, dating back to the time of giants, can be found in the room.



Room 7/15 is full of counters, cabinets, and tables, all sized for giants. In the southwest corner, beyond brass railings, is a stone and metal platform engraved in silvery runes or writing. The air smells of cleaning solution, but the entirety of the room is covered in floral paintings and fey taunts. Tittering voices dance through the air as invisible pixies move about.

The pixies take interest in any visitors, but a designated Big Brother resignedly tries to learn about the party. Once he has any information at all, he retreats through a secret path hidden in a cabinet to the north. After, the remaining pixies dance around the party, casting a group enchantment. All adventurers must save vs spell. Any who fail fall asleep and are glamoured with illusion, such that they appear and sound like another member of the party.

Hidden in cabinets at the south and north ends of the room are secret doors. These are passages to adjoining rooms that appear as paths of branches and leaves, and moving through them is much like crawling through or under a bush.