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#The Tree & The Tower


Room 7/12 is a maze of polished, bronze mirrors that stretch from the floor to the ceiling. As the adventurers move through the maze, a fiery animal residing in the mirrors begins to stalk their reflections. If the adventurers take too long navigating the room, the animal pounces on one of their reflections. At that point, the reflection's owner must make a saving throw vs spell, igniting into flame on a failure. The stalker cannot be attacked directly, but reflected items, spells, and effects can hit it, though aiming such things is awkward.



Room 7/10 is a long hallway stretching east-to-west. The western end opens through a secret door while the eastern end contains a giant-sized mirror that is a portal to elsewhere in the Tower. An empty umbrella stand sits next to the mirror.

The hall is lit from every surface, managing to obliterate all shadows inside. Any attempt to move down it makes the hall seem to stretch infinitely. After a few dozen steps, the light gets overwhelmingly bright and any adventurer inside must make a saving throw vs spell - on failure, they are blinded. If one throws a shade over theirself, such as with an umbrella, they can walk down the hall with no issue.



Room 7/9 is under construction. A weary Fiery Lick wearing a metal supervisor's helmet directs a cadre of flame skeletons in building out a stage and several fire pits. The materials are mismatched, clearly scavenged from other parts of the Tower.

The southeast wall is a hidden door, indistinguishable from the rest of the wall. But if an adventurer glances up to roughly chest-height for a giant and catches a particular stone in shadow, a silvery half-lidded eye will appear on that stone. Pressing it opens the door.