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#The Tree & The Tower


Room 7/10 is a long hallway stretching east-to-west. The western end opens through a secret door while the eastern end contains a giant-sized mirror that is a portal to elsewhere in the Tower. An empty umbrella stand sits next to the mirror.

The hall is lit from every surface, managing to obliterate all shadows inside. Any attempt to move down it makes the hall seem to stretch infinitely. After a few dozen steps, the light gets overwhelmingly bright and any adventurer inside must make a saving throw vs spell - on failure, they are blinded. If one throws a shade over theirself, such as with an umbrella, they can walk down the hall with no issue.



Room 7/9 is under construction. A weary Fiery Lick wearing a metal supervisor's helmet directs a cadre of flame skeletons in building out a stage and several fire pits. The materials are mismatched, clearly scavenged from other parts of the Tower.

The southeast wall is a hidden door, indistinguishable from the rest of the wall. But if an adventurer glances up to roughly chest-height for a giant and catches a particular stone in shadow, a silvery half-lidded eye will appear on that stone. Pressing it opens the door.



A sign hangs outside the door to room 7/8, declaring in Goblin that the room is "Closed For Cleaning." Inside, the room is an art gallery devoted to the grand plans of the Scouring Song. A statue resides in a northwest corner while large brass plaques adorn the walls. The plaques are carefully etched with flames to depict scenes of fire elementals scouring the Tree, Tower, and more. Each and every piece is defaced with paint, as japes and silly drawings cover-up the pompous works.

The northwest panel is off-kilter. If it is inspected, it reveals a hidden door.



Room 7/7 is isolated in an extraplanar space, it's only connection to the Tower and the rest of the Middlelands the crystal floating at the north end of the room. When a portal is opened in room 7/6, this crystal becomes the gateway on the other end of that portal. At all other times, it remains closed and inoperable.

The room is incredibly hot. Any unprotected adventurers or objects risk igniting in flame, melting, or otherwise combusting, either sooner or later.

At the south end of the room is a dais with a large pipe organ on it. Playing the instrument is a large, amorphous, shifting mass of fire - The Crescendo of Flame! This destructive force wishes to escape and consume the Tree and the Tower in fire and song. But for now, all it can do is play songs on the organ to summon Fiery Licks into room 7/6.