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#The Tree & The Tower


Room 7/9 is under construction. A weary Fiery Lick wearing a metal supervisor's helmet directs a cadre of flame skeletons in building out a stage and several fire pits. The materials are mismatched, clearly scavenged from other parts of the Tower.

The southeast wall is a hidden door, indistinguishable from the rest of the wall. But if an adventurer glances up to roughly chest-height for a giant and catches a particular stone in shadow, a silvery half-lidded eye will appear on that stone. Pressing it opens the door.



A sign hangs outside the door to room 7/8, declaring in Goblin that the room is "Closed For Cleaning." Inside, the room is an art gallery devoted to the grand plans of the Scouring Song. A statue resides in a northwest corner while large brass plaques adorn the walls. The plaques are carefully etched with flames to depict scenes of fire elementals scouring the Tree, Tower, and more. Each and every piece is defaced with paint, as japes and silly drawings cover-up the pompous works.

The northwest panel is off-kilter. If it is inspected, it reveals a hidden door.



Room 7/7 is isolated in an extraplanar space, it's only connection to the Tower and the rest of the Middlelands the crystal floating at the north end of the room. When a portal is opened in room 7/6, this crystal becomes the gateway on the other end of that portal. At all other times, it remains closed and inoperable.

The room is incredibly hot. Any unprotected adventurers or objects risk igniting in flame, melting, or otherwise combusting, either sooner or later.

At the south end of the room is a dais with a large pipe organ on it. Playing the instrument is a large, amorphous, shifting mass of fire - The Crescendo of Flame! This destructive force wishes to escape and consume the Tree and the Tower in fire and song. But for now, all it can do is play songs on the organ to summon Fiery Licks into room 7/6.



The walls of room 7/6 are fit with shiny brass. The air is hot, almost unbearably so. Along the south wall is a dais with a large, cut orange crystal hovering above it. Flames leak from the crystal like tendrils, moving across the floor for a few feet before evaporating. Touching the crystal severely burns the adventurer.

In the middle of the room is a strange device - a box with knobs, a metal loop sticking out of one end horizontally, and a metal antenna sticking out the other end vertically. A theremin! Playing it reveals the air around it is super-heated, causing damage to the musician. If the correct tune is played on it, a flame portal opens around the crystal.