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#The Tree & The Tower


The walls of room 7/6 are fit with shiny brass. The air is hot, almost unbearably so. Along the south wall is a dais with a large, cut orange crystal hovering above it. Flames leak from the crystal like tendrils, moving across the floor for a few feet before evaporating. Touching the crystal severely burns the adventurer.

In the middle of the room is a strange device - a box with knobs, a metal loop sticking out of one end horizontally, and a metal antenna sticking out the other end vertically. A theremin! Playing it reveals the air around it is super-heated, causing damage to the musician. If the correct tune is played on it, a flame portal opens around the crystal.



A large hole in a wall opens into room 7/5, where a Fiery Lick holding a brass clipboard and sporting round glasses (whose glass has long melted away) directs a cadre of goblin skeletons who themselves are ablaze to erect brass wall panels. The supervisor is surprised and delighted by the appearance of adventurers, presuming they are either here to swear fealty to the Crescendo of Flame or else have arrived to deal with the fey infestation on the floor. As the supervisor chats, the skeletons stop their work and take a break. Arches lead to doors heading east and west out of the room.



Room 7/4 is another part of the central stairwell of the Tower. The door opening to the floor bears a metal plaque with an inscription repeated in Common and in Goblin, warning not to open the door because a great, living flame of vast destruction resides on the other side. The door is unlocked, slightly open, and clearly has been in use for years.



Room 7/3 sits across a large gap, with long planks in the hallway outside acting as the only way across... when set-up. Inside, the room acts as a prison for the rare folk the Tower Cords take captive. Right now, the room plays home to a teenage goblin girl who belongs to Circle Green. The young woman insists she's not a prisoner, and instead is spying for Birdie Blanc.

The girl is concerned for a missing Tower Cord who used to guard the prison and chat with her. The Cord went up the Tower, fortune hunting, and hasn't returned. If adventurers can rescue the Cord, or at least find out what happened to them, the girl will teach them a song and a dance.