The door to room 7/2 is barred from the outside hallway. Inside, the room is a partially collapsed lab sized for giants. Step stools and ladders are built into parts of the room to allow smaller races to move about. A large table is precariously perched on the collapsing floor, ready to tip over and crash into the roof of Twinkle Bitterberry's home well below.
A large, brass barrel filled with peculiar holes moves about the room, animated by a water elemental bound inside it. The elemental slides ribbons of water out of slats in the brass body. It is aggressive and attacks any intruders it notices before moving back to eternally cleaning the remains of the lab.
A similar, smaller barrel sits on a cabinet. This is large enough to bind a water sprite, if one were cruel.