Room 6/22 is a path carved into the surface of the Tree. The path winds down toward the edge, giving a great view while avoiding a large, vertical branch. Along the path are translucent strands of sap. If someone steps on one, they must make a Saving Throw vs Paralysis. On a failure, the sap wraps around them and yanks them over the side, suspending them over the edge. After some time, a Tower Cord will come up to the platform attached to the side and collect anything so caught.
#The Tree & The Tower
A path carved into the exterior of the Tree winds toward the small overlooking park that is room 6/21. Benches sit near the curvature of the Tree, allowing a scenic view. Assembled below it is a haphazard series of scaffolding and walkways, secured by nails, screws, and pitons to the side of the tree. This unstable path skirts the edge, out of sight of anything on-top. Inspecting it reveals it to be a very recent addition to the architecture.
Room 6/20 rests on the outside of the Tree and opens up to the sky. A ramp spirals down, leading to room 6/7. A broken rope fence sketches out the space of the room, with a gate leading eastward.
Song fills the air as several Fiery Licks dance to a mocking tune they're singing about Water Elementals.
Room 6/19 returns to the central stairwell of the Tower, which remains intact. Space has been carefully carved through the stairwell where the Tree intersects with it, and steps and wall have been carved out of the wood to replace damaged stone. The stairs lead up, but also down to whatever remains of the floor below.