Room 6/13 is intersected with melting ice walls. Beleaguered water elementals fight delighted fiery licks through them.
#The Tree & The Tower
Room 6/12 opens up to the ground, many feet below. The floor has given way over time to fire, fighting, and very persistent, very large birds. Across dropping-slicked floor supports are very large bird nests. Inside the nests, clearly visible, are bricka-brack, very large eggs desired by the residents below, and the key to room 6/7. A fall from this height would almost certainly be lethal!
The birds who reside here, Giant or Dire Jays, move about on a cycle.
Room 6/11 is burnt, battered, and soaked through-and-through. Remnants of benches suggest this once was a courtyard. Standing pristine and intact is a Goblin food cart. If an adventurer leaves a coin on it, they can reach in and pull out a fresh roasted piece of meat or vegetable on a stick. Eating it fresh removes one ailment afflicting the adventurer or else heals them 1d8 hit points. An adventurer can purchase one snack per week this way.
Room 6/10 is crisscrossed with lines of thin ice. The ice covers the floors and stretches up banisters along the northern edge. Melting or breaking a part of the ice causes the rest to shoot up like a blade, possibly slicing anyone standing on it.