Room 6/10 is crisscrossed with lines of thin ice. The ice covers the floors and stretches up banisters along the northern edge. Melting or breaking a part of the ice causes the rest to shoot up like a blade, possibly slicing anyone standing on it.
#The Tree & The Tower
Room 6/9 is a drafty sundeck whose southern wall is all trick window with parts smashed or melted open. Lounging in one of the open parts is a sunbathing Fiery Lick. The northwestern wall is pockmarked with flame holes, weak enough to be dug through.
Room 6/8 is carved off by a slick wall of ice that guides adventurers south and east. The wall breaks through a row of banister railing into a little sitting area. A door leads west and a gap in the ice leads north.
Room 6/7 is a dark room covered in soot and ash - floor, walls, windows, and all. A spiral ramp leads upward and out of the Tree; scorch marks dance a trail up it. The floor is pockmarked with numerous holes that have been burned into the floor, through-and-through. A locked door leads east.