Room 6/9 is a drafty sundeck whose southern wall is all trick window with parts smashed or melted open. Lounging in one of the open parts is a sunbathing Fiery Lick. The northwestern wall is pockmarked with flame holes, weak enough to be dug through.
#The Tree & The Tower
Room 6/8 is carved off by a slick wall of ice that guides adventurers south and east. The wall breaks through a row of banister railing into a little sitting area. A door leads west and a gap in the ice leads north.
Room 6/7 is a dark room covered in soot and ash - floor, walls, windows, and all. A spiral ramp leads upward and out of the Tree; scorch marks dance a trail up it. The floor is pockmarked with numerous holes that have been burned into the floor, through-and-through. A locked door leads east.
The lift and stairs lead up into the moisture-laden room that is room 6/6. The door immediately to the west is locked, and the windows that take-up much its walls are completely opaque from moisture on this side and ash or grime on the other side. The floors slants upwards and eastward, ending at a massive barrier made of water. The wall here is maintained by two water elementals.