Room 6/5 is a well lit, tidy workshop. A small desk is in one corner, covered in in-progress musical notation. The far wall is given over to a crafter's workshop. The only sound in the room the rhythmic brushing of a broom that dances about it's job on it's own.
#The Tree & The Tower
Room 6/4 is a messy, lived in house lit by moonglow moss and accompanied by guitar music. The source of the music a Strum, a goblin who looks like an old wash cloth that has been rung out. He is wary of any visitors, but will talk while playing his guitar. He is a staunch foe of the Scouring Song and leads the Water Elementals who move through the Tree.
Room 6/3 is dimly lit by moonglow moss growing along the walls of a house. In front of the house is a wood deck, itself raised above the wooden floors of the space. A small table and a worn but comfortable chair sit on the deck. Off to the eastern side is a small, bubbling pond, a tree, and a garden plot. The garden and tree manage to grow despite there being now soil or grass in the space. A door on the deck leads further in.
Room 6/3 is a patch of spongy earth and grass floating in a misty space. The fog and clouds at the edges drift inward in ribbons, collecting around a spindle whorl spinning on its own in the center. Around the spindle is a skein of elemental creation. Removing this from the spindle causes an explosion of mist. Anyone caught in it must make Saving Throw vs Poison. On a failure, their lungs fill with a noxious blend of vapor, mist, embers, and dust that causes them to suffocate. If they don't find a way to quickly clear it out, they risk death.
The skein of elemental creation can be used to create any number of crafted goods, and is used by Strum to expand his pocket dimension.
Two paintings connect to other patches in the branch.