The door from the kitchen in room 5/31 leads to stepping on stage in room 6/1. The stage looks out onto an audience of anthropomorphic instruments. A violin with cartoon arms and legs steps up in-front of the stage and taps a conductor's baton to settle the audience down, then starts conducting the adventurers on the stage.
If the adventurers fail to perform the song expected, the audience gets restless and rushes the stage, trying to push the adventurers back into the kitchen. If they perform the song well, the audience applauds as the conductor offers some feedback on minor issues. The crowd parts and allows them to reach a painting at the far side of the seating.