Room 5/29 is dark and still, as magic or sound construction muffles all noise between it and the adjoining rooms. The room is untouched by the fires outside, but this lounge still shows signs of an old battle. In the southwest section, several goblin bodies lay on the ground, long decayed. One, dressed in soiled by fine vestments, has a hammer lodged in its skull. Another, holding the hammer, is dressed in frail workman's clothes and a pristine tool belt.
If the adventurers have traced the route from the map in room 3/27, the belt calls out to them, offering itself as equipment. It refuses to partner with anyone wielding the Cop Sword from room 4/24.