Room 5/24 is filled with smoke as an old desk that once sold tickets is lit in perpetual flames. All around the theater lobby are embers and coals. Fixtures and art peel off the smoke damaged walls. Sounds of fierce fighting come through the doors to the east.
#The Tree & The Tower
Room 5/23 is lit by the flames coming from the planter that runs much of the room. The trees and bushes in the planter are long reduced to charcoal, but still stand and burn. An exhausted Fiery Lick reclines on a bench, bathing in the recuperating heat. They're amiable enough to chat, just recovering enough to rejoin the fight against water elementals.
Room 5/22 is locked; the key is with Strum. Inside is a room untouched by the flames present elsewhere on the floor. A desk is in the northeast corner, and shelves run south from there, filled with notes on rituals and reagents. The shelves, though, are increasingly bare.
Dominating the southern part of the room is a large, wooden altar situated in an empty pool Goblin rites can be performed here, and if performed correctly, carry no consequence beyond the binds of devotion.
The entire room smells of ocean air.
Room 5/20's western wall is dominated by a wooden etching or carving depicting a powerful bugbear, a divine hero of the goblins who once lived here. The fire on the floor has damaged the bottom of the carving, obscuring the people the hero oversaw. The room is otherwise empty.