Room 5/23 is lit by the flames coming from the planter that runs much of the room. The trees and bushes in the planter are long reduced to charcoal, but still stand and burn. An exhausted Fiery Lick reclines on a bench, bathing in the recuperating heat. They're amiable enough to chat, just recovering enough to rejoin the fight against water elementals.
#The Tree & The Tower
Room 5/22 is locked; the key is with Strum. Inside is a room untouched by the flames present elsewhere on the floor. A desk is in the northeast corner, and shelves run south from there, filled with notes on rituals and reagents. The shelves, though, are increasingly bare.
Dominating the southern part of the room is a large, wooden altar situated in an empty pool Goblin rites can be performed here, and if performed correctly, carry no consequence beyond the binds of devotion.
The entire room smells of ocean air.
Room 5/20's western wall is dominated by a wooden etching or carving depicting a powerful bugbear, a divine hero of the goblins who once lived here. The fire on the floor has damaged the bottom of the carving, obscuring the people the hero oversaw. The room is otherwise empty.
Room 5/19 is dark and smokey. Shelves line the wall, filled with religious texts and sheet music, all damaged by their prolonged exposure to the flames that come and go in the floor. Posted on the wall are three weapons - an axe, a longsword, and a short bow. If the proper passtune isn't sung within about a minute of entering, the three animate and attack anyone inside.
The passtune's words are written in goblin on the statues of the Heroes in this part of the floor, but the tune itself has to be learned elsewhere. It's possible it might be heard among the spirits on other floors, but it also might be taught by the goblins of Circle Green, Cop Sword, or by Strum.