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#The Tree & The Tower


Room 5/22 is locked; the key is with Strum. Inside is a room untouched by the flames present elsewhere on the floor. A desk is in the northeast corner, and shelves run south from there, filled with notes on rituals and reagents. The shelves, though, are increasingly bare.

Dominating the southern part of the room is a large, wooden altar situated in an empty pool Goblin rites can be performed here, and if performed correctly, carry no consequence beyond the binds of devotion.

The entire room smells of ocean air.



Room 5/19 is dark and smokey. Shelves line the wall, filled with religious texts and sheet music, all damaged by their prolonged exposure to the flames that come and go in the floor. Posted on the wall are three weapons - an axe, a longsword, and a short bow. If the proper passtune isn't sung within about a minute of entering, the three animate and attack anyone inside.

The passtune's words are written in goblin on the statues of the Heroes in this part of the floor, but the tune itself has to be learned elsewhere. It's possible it might be heard among the spirits on other floors, but it also might be taught by the goblins of Circle Green, Cop Sword, or by Strum.



Room 5/18 is full of smoke and hot steam as a bunch of fiery licks evaporate the water that's leaked in from the next-door fountain. The room is heavily burned, including a once impressive statue of the Hobgoblin Divine Hero. A mural on the north wall is mostly burned away, revealing signs of what once was a hidden door. The mechanism to open it has been damaged by the fire. Adventurers might have to bash their way through the door if they can't figure out how to repair the mechanism.