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#The Tree & The Tower


Room 5/19 is dark and smokey. Shelves line the wall, filled with religious texts and sheet music, all damaged by their prolonged exposure to the flames that come and go in the floor. Posted on the wall are three weapons - an axe, a longsword, and a short bow. If the proper passtune isn't sung within about a minute of entering, the three animate and attack anyone inside.

The passtune's words are written in goblin on the statues of the Heroes in this part of the floor, but the tune itself has to be learned elsewhere. It's possible it might be heard among the spirits on other floors, but it also might be taught by the goblins of Circle Green, Cop Sword, or by Strum.



Room 5/18 is full of smoke and hot steam as a bunch of fiery licks evaporate the water that's leaked in from the next-door fountain. The room is heavily burned, including a once impressive statue of the Hobgoblin Divine Hero. A mural on the north wall is mostly burned away, revealing signs of what once was a hidden door. The mechanism to open it has been damaged by the fire. Adventurers might have to bash their way through the door if they can't figure out how to repair the mechanism.



Room 5/16 is full of a dissonant song. The song itself is centered over a fountain that ceaselessly overflows with water that pools along the floors and halls, only stopping once its soaked through or boiled off. The sound is part of a goblin song, distorted. The full, proper tune is known to the ghostly remnants within the Tree, as well as Strum, the last remaining goblin. If the full song were completed, it would end the flooding and summon a grateful water sprite.