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#The Tree & The Tower


Room 5/12 is a mirror of the one to the south - rows of wooden benches with divots to hold grave urns. The walls are carved with plentiful nooks filled with more urns. A the western end is a wooden gate.

The eastern edges of the room are coated in slime and its urns are knocked over. Further in, the slime stops, but a murmur of a woman's voice starts up. The sound grows stronger the closer one gets to the gate.

The gate itself is covered in fresh cut chrysanthemums at the top. But hidden within is a small bunch of umbral althaeas. The the althaeas are not dealt with, attempts to open or pass through the gate cause the murmur to turn into a banshee-like, soul-freezing scream. Anyone in the room when one occurs must make a Save vs Petrification. On failure, they are gripped with paralyzing fear and cannot move for 1d3 turns. The noise is loud enough to attract Rest and Gargu... as well as any Vampire Slimes from the room next door!



Room 5/11 opens into rows of wooden grave urn holders. More holders, and their urns, are carved into the divider wall and the walls of the room. All of them are covered in slime.

On the western side, flashes of light meet wet squelches as a number of Vampire Slimes try to bust down an intricate wooden gate. Each time one slams its body against the gate, magical light flashes, suggesting it is warded against the Slimes.