Room 5/9 is expansive, dark, and largely empty. Burnt statues of important goblins are placed about. A tree struggles to grow in the south, coated in slime. Three arches lead the adventurers westward. Each arch is devoted to a different one of the three goblin divine heroes.
#The Tree & The Tower
Room 5/8 is a multi-story museum. The central display room is battered and burned, but enough statues, carvings and paintings remain to tell adventurers something of the goblins who lived here. The art tends to follow historical themes, but the two undercurrents to most displays are a strong sense of pride in the goblin's past or a strong sense of penitent regret for the self-same past. A set of stairs in the southwest heads upwards.
A door on the eastern end of the main room leads toward back offices and storage. A woman's soft singing comes from within, and anyone who investigates finds Rest, the elf vampire, inside, rummaging through old notes that have survived the years. If confronted, she tries to charm adventurers first and ply them for their motives. If things turn dangerous for her, she looks for a way to safely leave. If it can't be safe, she turns to mist and heads to the graveyard.
Room 5/7 is dark inside. It once acted as a funeral home for the goblins who lived here. Over the years, the vampire Rest has raided it for supplies.
Room 5/6 is badly damaged, but enough moonlight moss remains to still light it, if barely. The front room has burnt and broken picture frames on the walls and an overturned, broken desk in the middle. The door to the southwest opens into an office area. The door to the north is burnt open.
Smoke fills the north room and the loud crackle of flames spills forth. Inside sits rows of damaged benches and, at the far end, a podium. Behind the podium and among the benches are several chattering Flaming Licks. The elementals hold forth a mock - mocking - debate that revolves around insulting water elementals.