Room 5/7 is dark inside. It once acted as a funeral home for the goblins who lived here. Over the years, the vampire Rest has raided it for supplies.
#The Tree & The Tower
Room 5/6 is badly damaged, but enough moonlight moss remains to still light it, if barely. The front room has burnt and broken picture frames on the walls and an overturned, broken desk in the middle. The door to the southwest opens into an office area. The door to the north is burnt open.
Smoke fills the north room and the loud crackle of flames spills forth. Inside sits rows of damaged benches and, at the far end, a podium. Behind the podium and among the benches are several chattering Flaming Licks. The elementals hold forth a mock - mocking - debate that revolves around insulting water elementals.
Room 5/5 is a small plaza that's torn-up with damage from numerous fights over the years. Despite the destruction, a planter with a tree in it remains and the tree itself is in good shape. Casual inspection reveals the tree to be the same species as the one it is contained within.
Room 5/4 is an intricate wooden gate that swings westward into the Graveyard Branch of the Tree. The carvings are full of maudlin goblin imagery about life and death. Past the gate, adventurers can see the Graveyard Branch, but a bit distorted as all the gate's openings are covered in magical slime - the ectoplasmic remains of Ghost Slimes.
If one tries to open or get by the gate without singing the passtune (known to Gargu and Rest, but no others of note), the spirits of the slimes animate as small, cube-like, biting mouths. Adventurers must save vs paralysis. On a failure, they are restrained by the biting ectoplasm. Regardless, the enchantment notifies Rest.