Room 5/5 is a small plaza that's torn-up with damage from numerous fights over the years. Despite the destruction, a planter with a tree in it remains and the tree itself is in good shape. Casual inspection reveals the tree to be the same species as the one it is contained within.
#The Tree & The Tower
Room 5/4 is an intricate wooden gate that swings westward into the Graveyard Branch of the Tree. The carvings are full of maudlin goblin imagery about life and death. Past the gate, adventurers can see the Graveyard Branch, but a bit distorted as all the gate's openings are covered in magical slime - the ectoplasmic remains of Ghost Slimes.
If one tries to open or get by the gate without singing the passtune (known to Gargu and Rest, but no others of note), the spirits of the slimes animate as small, cube-like, biting mouths. Adventurers must save vs paralysis. On a failure, they are restrained by the biting ectoplasm. Regardless, the enchantment notifies Rest.
Room 5/3 is a pub dimly lit by moonglow moss. Despite the room keeping moss, the rest of the interior is smashed and looted. Despite the damage, indistinct goblin voices and music fills the space. If adventurers spend more than a few minutes inside, the voices get louder and more distinct. Just as they become legible, they turn to arguing over class dynamics and the use of fire magic. As the arguing and clarity intensify, smashed objects start flinging about the bar. Each round an adventurer remains inside, they must save vs Breath Weapon, taking 1d6 bludgeoning damage on failure. But as they stay inside, they start to get more-and-more information about the conflict that drove the goblins who used to live here!
Room 5/2 is behind a thick door with a complicated and strong lock on it. While it's plain as day the door is mismatched and was replaced at some point, only someone with the appropriate carpentry or similar trade as a background realizes it was reinforced as well. If adventurers make it past, the rich smell inside the small building suggests why - it's a spice shop! Moving through the well kept and dusted shelves, it's clearly been picked through over the years, but there's enough rare spices to take back and use for cooking or selling.