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#The Tree & The Tower


Room 5/3 is a pub dimly lit by moonglow moss. Despite the room keeping moss, the rest of the interior is smashed and looted. Despite the damage, indistinct goblin voices and music fills the space. If adventurers spend more than a few minutes inside, the voices get louder and more distinct. Just as they become legible, they turn to arguing over class dynamics and the use of fire magic. As the arguing and clarity intensify, smashed objects start flinging about the bar. Each round an adventurer remains inside, they must save vs Breath Weapon, taking 1d6 bludgeoning damage on failure. But as they stay inside, they start to get more-and-more information about the conflict that drove the goblins who used to live here!



Room 5/2 is behind a thick door with a complicated and strong lock on it. While it's plain as day the door is mismatched and was replaced at some point, only someone with the appropriate carpentry or similar trade as a background realizes it was reinforced as well. If adventurers make it past, the rich smell inside the small building suggests why - it's a spice shop! Moving through the well kept and dusted shelves, it's clearly been picked through over the years, but there's enough rare spices to take back and use for cooking or selling.



Room 5/1 is an old pet store whose door has been gnawed through. All matter of almost-musical commotion comes from inside. If an adventurer pokes their head in, they find the bright-eye stare of a pack of instrument wielding raccoons staring right back! A pack of Ractunes has made its nest here after long going feral, and they defend it with all matter of peculiar instruments.

Hidden in the back, in a battered and clawed case, is a still protected magic instrument, waiting to be found.



Room 4/30 is a darkened house. The front, western room is trashed from fighting, but an effort's been made to clear the dance floor built into the southern end of the room. On the floor, two Water Elementals dance back-and-forth to an unheard tune and in the way only amorphous beings unburdened by form but beholden to gravity can.

The eastern rooms are in better shape, but have been largely picked over. They consist of a dining room, a sitting room, and a kitchen. Stairs off the hall lead down to room 4/23.