send a tag suggestion

which tags should be associated with each other?


why should these tags be associated?

Use the form below to provide more context.

#The Tree & The Tower


Room 4/29 is a plaza full of damaged market stalls. When midnight comes around, the stalls transform, as if repaired, and become laden with goods. Sounds of people trading fills the air, even as no actual people walk about. The area remains this way till sunrise.

Adventurers can trade for basic goods, and sometimes rarer fair. Vendors, though unseen, actively bargain, though they don't trade in coin. Instead, it's like goods for like goods, or else an adventurer can trade something a bit more intangible, such as their True Name, a year of service, their voice, etc.

If someone takes an item without trading for it, the item becomes cursed at sunrise.



Room 4/28 is a heavily damaged gazebo sitting in a small lot. Every 4 hours (subject to revision by me as I think things through more), a ghostly goblin band starts loudly playing music to dance to. The music summons up 1d4+1 Fiery Licks, who start to dance and burn things ups. A few rounds later, 1d2+1 Water Elementals are also called, and the two groups battle till one is destroyed. Then band and music fade shortly after.

The band and music are on a cycle thanks to a Recurrence Rune scribed and stashed in the gazebo. Until it is removed, the music comes like clockwork, summoning more elementals to fight.



Room 4/26 is well lit thanks to a low bed of flames that covers the entire floor of the home. The furnishings still stand, but are burnt or heavily smoke damaged. Clouds of smoke fill the upper parts of the room, and any person roughly human-size or larger must Save vs Poison if they stand it for more than a few seconds or risk Strength Exhaustion from smoke inhalation; As long as they stand in it, they also cannot see.

The map from room 3/27 leads to this room and a skull and crossbones is marked on it, indicating some foul action. In the bedroom in the northeast room, a goblin lies in bed, multiple hatchets stuck into them, but not consumed by the flames. If the body is fully destroyed, the flames go-out and whatever enchantment is connected to the map from 3/27 considers its condition for the room fulfilled.