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#Titan Station


Krys is a sentient starfarer of unrecorded origin who is currently renting a room at the Ox & Carriage, but could be gone at a moment's notice. Bold to a fault and ever the optimist, Krys is a former space pirate who doesn't comprehend fears in the way their organic peers do, they instead see opportunity everywhere with a small chance for a big goodbye. "I'll rob any bank for any reason. What do you need? Let's make it happen." Krys loves the thrill of executing a job; the reward is fine, it's whatever, but chasing the big score? That's where you're truly alive. Krys currently ranks #36 on the Grand Admiral's bounty board. They walk where they please in Titan Garden, defiant of any bounty hunter who would like to try their luck.

What exactly Krys is, where they came from and whether there is more of their species is a subject of great curiosity to those who know them, but to most everyone else who sees them out and about it's just assumed they are one of Terra's infinite splendor of lifeforms. What's known about Krys is their body is made of geodes, their rough stone exterior contains pockets of crystalline growth and the whole thing is held together by an immeasurable dark substance they call "astroplasm", which suspends a star sapphire in their head. Krys isn't any one of these things puppeteering the rest of themselves, they will tell you that they are all of who they are, and most people accept that as a good enough answer for them. Krys's astroplasmic body suspends their mineral components into a physical shape, limited by an absolute volume of astroplasm they can directly control. Using scraps of metal or other mineral pieces as bones or anchors, Krys can extend their astroplasmic form outward to produce additional limbs to serve whatever purpose they might need, or they can spend their astroplasmic volume to extend the gaps between their mineral limbs to make themselves taller or longer, but they can't do both at once. It ain't too much of a limitation, though, it's a versatile way to get a whole bunch of different kinds of job done.

The first known encounter with Krys was their discovery by the Stone Heart Pirates, a crew of Callistan thieves known to make sport of corporate starships leaving the Inner Belt to connect with outposts beyond the Ceresian Asteroids. Inner Belt humanoids are small and squishy and shivering cold, and the Stone Hearts have found that being larger and faster, bristling with quills and with a high tolerance for the cold of space, these overloaded corporate vessels are easy pickings once you negotiate their ships' defensive arrays and manage to board them. They'll rob any ship for any reason, but the ships they tend to plunder are more worth the trouble than small merchant craft or passenger vessels. Anyways! The Stone Heart Pirates discovered Krys while hiding out in the Jovian asteroid clusters, and when they realized they were alive and not just a neat geode they adopted them into their crew and raised them as one of their own. Krys imprinted onto their Callistan family, growing out their crystals in the fashion of Callistan quills and forming their mineral hands and feet- the limbs they look down at and see from their own persective- in the shape of their Callistan crewmates. A crop of crystals have grown out the back of their head, crudely mirroring the Callistan style but also allowing light to shine inside and illuminate the rows and rows of jagged teeth that comprise most of their face. Callistan fashion provides slats for their crystal outgrowths to poke out through without tearing or rending their outfits, which they pick out for themself with great care. They opt not to wear a Callistan qorabi, instead telling their family, "if I should die, grind me into rubble and let my body pave the way for the next hand to try it." Krys loves to spacewalk without a suit, being unaffected by radiation, the cold, the vacuum of space or any environmental condition. Even the hardy Callistans shiver when they feel the cold embrace of their mineral crewmate freshly inside from a trip out the airlock. It's funnier every time.

Krys is a former pirate. They grew up and learned about life in the Sol system through the lens of their found family in the Stone Heart Pirates, but as the outlaw life goes, the sun comes up on every party sooner or later. For the Stone Hearts, the party ended when they robbed a Quasar Galactic science vessel operating undercover, drawing the ire of the Outer Belt's interplanetary interests. With Star Patrol in their own backyard hunting them down, it was time to split up, and the Stone Hearts divided their fortunes and each went their own separate way, with Krys finding themself on their own in Titan Garden with nothing to do but live how they please. They're not hard to spot but they can be difficult to find, as they keep no permanent address and tend to move about as their whims dictate, although they frequently turn up under the safe jurisdiction of the Reaper's Respite. Krys is up for almost any sort of job you might have, and if your crew is planning something and you need an unsubtle bit of muscle to ensure the job pulls off successfully, Krys is a great hire. Big jobs and little jobs are both in Krys's wheelhouse, but they do prefer the job to be interesting or fun if they're gonna lend their talents to your operation. If you seem trustworthy, they might even share some of their stories from their time with the Stone Hearts with you- they claim to have been aboard the legendary Coelacanth and broke bread with its crew, they'll tell you the captain's nicer than the stories let on and that their resident spellcaster takes an intensely academic interest in the nature of their astroplasm. You gotta earn the good stories, though. You pull off a bank job or two together first, then maybe you'll get to hear some of this ex-pirate's secrets. If you're here for their bounty? Well, good luck pal! You ain't the first and you won't be the last!



Husk is a Terran native and the owner of Reaper's Respite, a spa serving the needs of the Sol system's many weary starship operators, conveniently located in the Garden's A-District. He is gentle, friendly and accommodating, having a boundless zeal for life that complements an insatiable interest in demonology, horror and the macabre. He's as calm as a crypt most of the time, but even a gentle boy has his limits; Husk's come with eleven-hundred PSI of bite force, which a starfarer will come to know well if they don't heed his warnings and push their luck around him- its a cherished trait of his aardwolf heritage, and one he's not shy about using. He loves to play his favorite drum & bass radio station while he's cleaning the spa late at night, and always makes time to catch Digital Derelicts with Rinko Aomori every Friday at 10pm. Life is good, treat yourself well.

Husk's business, Reaper's Respite, is a novel twist on the old Terran tradition of the day spa. Titan Garden is a hub for starfarers of all stripes, many of whom spend long nights in cramped quarters aboard ships stitching across the system at sub-light speeds, and Reaper's Respite is meant to serve as a place for these astronautical crewmembers to rest, relax, relieve their tension and heal their bodies and souls while their ship is docked on Titan. Imagined as a "night mode" variant of the traditional spa aesthetic, Reaper's Respite is built from dark marble, gothic stone architecture, lit by flickering braziers and decorated with a Hallow's Eve vision of bones and skeletons. Demonology is a fascinating subject to Husk, not just the old Terran myths derived from first contact with early Mercurian starfarers but also genuine contact by Terran sorcerers who have conjured visitors from somewhere else. Other worlds' cultural beliefs in visiting denizens from their respective Punishment Dimensions also join Husk's collection of curios, with old tomes and iconography found tucked away among the more tongue-in-cheek decorations of the graveyard spa. "Reaper's Respite: Rest Like The Dead", that's their slogan. The spa's aesthetics tend to be more appealing to the average long-haul starship crewman than your typical spa dressings, but some of the more grounded residents of Titan Garden enjoy the Respite's services as well- the dim lighting, spooky decor and occasional shelf full of old tomes may lead one to wonder how relaxing the spa may be, if this is even a spa at all, but everyone who gives it a try comes away a believer. While he employs a handful of staff to cover round-the-clock operations to accommodate the odd hours starfarers may come to Titan Garden, Husk plays an active role in running the spa himself, switching out his casual attire for a smart tuxedo and bowtie while he's on the clock, as any good cryptkeeper would.

While Reaper's Respite happily serves the health and wellness of the starfaring community, it has built a reputation as a neutral space and a safe haven for Titan Garden's more criminally-inclined locals. The Garden doesn't belong to any one world, so it is outside the jurisdiction of Star Patrollers; it is home to many crooks and thieves, but it is also the system's major interplanetary hub and thus it is a home to many interplanetary corporations as well. There are outlaws abound in Titan Garden, but there are also rules of conduct. Decorum is vital for everyone to ply their trade without the whole dome coming down on top of everyone else. Certain behavior isn't tolerated, and when there's a dispute between rival criminal groups, it is encouraged that they sort out their differences within the back rooms of Reaper's Respite, where their safety is assured.

The criminal underworld of Titan Garden mutually recognize Reaper's Respite as neutral ground, a place where differences can be sorted out and debts can be discussed without resorting to escalating gestures of strength. It's also a place where anyone in hot water can show up and be guaranteed a safe place to hide out until whatever heat they cooked up blows over, and Husk will personally enforce this protection, stonewalling Garden security or pursuing interests from following a distressed troublemaker into Reaper's Respite. S41NT often conducts business in the spa's hidden backrooms when his employers need to make their interests and intentions known to one of the Garden's cutthroats. No one is to be harmed on the Respite's grounds, no one is welcome to come snooping around, and pushy pursuers who insist on breaching decorum will be introduced to Husk's tremendous bite force. He does not care if you thought you saw so-and-so come into this building; he's running a business, and his clients are very tired. Run along, now.

Both Amy and Bryce will take their crews- Red Raven and Timberwolf, respectively- to Reaper's Respite after a particularly long or troublesome salvage job, ensuring their hard work does not become backbreaking labor, and that their overall wellness is taken care of. It's a practice they learned from Grizzly John, their old captain, who would frequently treat his crew to a night at the spa when the Grand Elk was docked in Titan Garden. Many regulars at the Ox & Carriage are familiar faces at Reaper's Respite, and the crew at Altair Electronics will sometimes pay a visit to the spa if a particularly sensitive client comes into their shop. Min-Jeong will pop in now and then when a former client has cause to find her after an unsatisfactory stay on her operating table, and she'll disappear just as quickly with a few of the spa's skeleton-themed towels. Even the occasional weaver of the ars arcanum will show up at Reaper's Respite, following rumors that a particular tome is among Husk's collection. Few faces are as familiar as Steel Crow Mitsuko- Titan's favorite little information broker- showing up at the Respite quite frequently, both to share confidential information with a client as well as to hide out when someone doesn't appreciate their secrets becoming so open. Husk treats all of these guests with professional courtesy, meeting their individual needs and ensuring their stay at Reaper's Respite is exactly what they need to stay on their feet and employ the fullness of their trade. This commitment to wellness and privacy has earned Husk many friends, friends in low places and friends in very, very high places.

It ain't all business, though. Catch Husk in the Dockyards at one of Marcel's drum & bass shows, enjoying the rinse-out rhythms and riding the vibes. Life is good, treat yourself well and be good to others, whatever their story might be. We're all out here together, after all. That's the way you've gotta do it.



Amellia and Yipyap are a pair of Androids who serve as directory assistance, coordination and general navigational help in Titan Garden. Titan is a big and very circular colony, so it's easy to get lost, but thankfully information assistants like Amellia are around to help point wayward travelers in the right direction. Yipyap is around too. Amellia is quiet and observant, keeping mostly to herself and maintaining a neutral but friendly presence when dispensing valuable information and helping connect people with their destinations. If you happen to see the pair of droids around, stop by and say hi! Despite her professional mannerisms Amellia always has a moment to spare for a kind word and a warm greeting. Yipyap always has a moment to spare for a treat.

Amellia is a HAL-4 droid built by Delta Astronautics, and is the current director of the Titan's Directory Assistance program. Employing a number of agents stationed in shifts throughout Titan Garden, Directory Assistants are able to connect to a large up-to-date system to quickly figure out what people are looking for based on incomplete, misremembered or even mostly-wrong details, produce a directory listing and connect a traveler with an efficient route from the Assistant's location to that destination point. Directory Assistants can be found standing by tall blue lampposts, and they wear a pair of gloves connected to a special computer that allows them to project holographic data panels- it's usually visual reminders like this which help people figure out where it is they're actually trying to go. These holoscreens have a special feature to them, allowing them to render 3D maps in 2D planes that can be interacted with by touch- with this feature a traveler can rotate, zoom and poke around a live-update map of Titan Garden to better find what they're looking for, or see that it's not where they thought it was, a misassumption Amellia and her team are happy to correct. Once a destination has been found and a route has been plotted, Amellia and the other Directory Assistants can upload a small map program to a traveler's personal comms device, enabling them to follow the route on their own. Shortly after they arrive at their destination, the map program will delete itself from their device. Nice and neat!

A novel feature of Titan Garden's central directory computer is that it's a large database structured like a starship's navigational computer, but tuned to a very small and very dense cluster of location data and traversable routes. By combining the features of large information databases with the system structure of a starship computer, both Delta and Accra droids are able to quickly and comfortably access and navigate Titan's systems, making both makes of Android strong candidates for employment in the Directory Assistance program. Both Delta and Accra droids can be found under the Assistants' blue lampposts throughout the station's high-traffic areas, and they're both equally capable at providing information and directional guidance. Organic people and other model droids tend to have a harder time engaging with the station's central computer system, so you'll generally only find Deltas and Accra droids filling this role. Amellia acts as the program's director, but she is an old droid who loves to help people so she still schedules herself for shifts at the lampposts working a beat with the rest of her staff. It's nice to be outside, to feel the changes in the weather simulators, to hear the buzz and bustle of life on Titan- she can still connect to the network and fulfill her directorial role remotely, which is a perk of being an Android. She really is just happy to help people.

While Directory Assistant staff rotates out of different posts on different shifts in different high-traffic locations throughout Titan, it's easy to spot Amellia, not by her chassis or her title as director, but by her dog. Yipyap is one of a discontinued line of robot dogs developed by Aoba Lifelike Systems Specialists intended to provide companionship on long-haul starships, and as such comes equipped with gravity-inversion hover feet for zero-G traversal and a powerful biomass energy converter, allowing a starfarer to !feed them almost anything. Part of this core design involved simulating a dog brain that also had access to Terran speech capabilities, allowing for an animal friend who could talk back to you. This didn't pan out quite as planned, and the line was discontinued. Amellia adopted one of the discontinued dogbots and Yipyap has been a constant companion of hers ever since, always staying by her side- or, mostly-always. He'll wander off sometimes, but he always finds his way back, usually with some mystery object he found somewhere. He really loves to share !restaurant recommendations with starfarers, he knows all the best places to eat, and he can !speak every language of Dog. He's very dumb but he is a good companion, and Amellia is happy for his presence.

Sometimes Yipyap likes to follow people along on their journey, possibly out of some dog instinct to shepherd people to where they need to be but more likely just because they caught Yipyap's fleeting attention span. If you find Yipyap has followed you home, don't worry! All Aoba robot pet models feature an internal !help manual that can be accessed wirelessly from any personal comms device, which provides simple care instructions. Yipyap will stick around as long as there are snacks and treats to eat and he'll head home to Amellia when he feels like it. And if he happens to get a little lost, that's fine as well! Amellia is the head of Directory Assistance, she can ping Titan's central computer and send Yipyap a map home wherever he happens to be. He's a good dog, just make sure you still have all your shoes after he's decided to pay you a visit.



Ferry, short for Pherilexylmedileer (FARE-ee-Lex-uhl-MED-uh-Leer) is an avian Neptunian living on Titan Garden. He bounces around all over but can be reliably found in the A-District most of the time, hanging out in gambling halls and corner booths of a string of different pubs. Ferry's an impatient guy with a raspy voice who loves to yank people's chains, he loves to bust their chops. He's got the kind of way about him where it's hard to tell when he's being serious and when he's putting on a show, which can be a little stressful when you owe him something and he's asking for it. He's got his own homemade energy drink he calls "Ferry Berry Punch" which he claims will give you "business powers" and make you "really good at stackin' Creds". If you ask him nice he'll sell you a bottle, just don't drink it all at once. Too much business ain't good for you.

Speaking of business, Ferry's primary operation is a racing circuit he operates throughout the Sol system. Saturn's usually good for the races since its moons are varied and largely uninhabited frontier space so its easy to plot different courses without asking anyone's permission. There's a fee to enter, and the prize pool is the total fees minus "administrative costs". The rules are simple: there's a start line, a finish line and a bunch of bumpy terrain in-between, and the first to cross the finish line by whatever means is the winner. It is a ground race, so wheels and treads are the main theme. Hovecraft are allowed but no flying is permitted, half the point is dealing with the rough terrain so if you wanna fly, fly yourself home. Oh yeah, one other rule: no Mercurians and no Astronav Droids. Ferry's races used to be open to everyone but enough racers complained about Mercurians' magic powers or Astronavs having maps for brains that he said fine, whatever, they're out. It's too much of a headache to know what the one can even do or that the other actually disengaged their internal navigational systems, there's plenty else on Titan they can do for fun. Just don't let him catch you screwin' up his races. That's the rules.

Interested parties can find Ferry at one of his "business locations", which are usually landmarks on walkways more often than not. If you want to race, you gotta find him. If you don't know enough to track him down? I dunno man, try the E-District for your fun. Get your kicks somewhere else, you ain't cut out for this. When you do find him, you need two things: you gotta have a holograph of the ride you plan to drive and you gotta have the scratch to pay your entry fee and an application processing surcharge. The holograph is important- Ferry isn't necessarily a mechanic himself but he likes to look at the pictures of cars, rotating the holograph, zooming in and checking it out from all angles. He'll ask for a copy for his records so you should be prepared to leave it with him. He'll be making sure the ride you bring to the race matches the holograph you gave him. No funny business! If you can manage that, you're in.

When he's not clickin' credit sticks Ferry can usually be found placing bets with Titan's bookies or hitting the tables at the Mobius Casino, investing his administrative fees to score big returns. He's a big Mahjong guy, he loves to talk his talk and clack tiles. Red Raven's Bell and Dr. Lin run into him fairly often, and it's usually a lively table when the three of them are together. Dr. Lin knows Ferry's tells well and will sometimes sandbag to lead Ferry along and fleece him at the end of the game. Bell isn't as savvy a Mahjong player, he'll call riichi as soon as he can and just stare at Ferry as his hand auto-plays itself. The one player Ferry absolutely won't sit down at a table with is Scarlet. Ferry is terrified of Scarlet. The first time they met he took her for an easy mark, but there's something about Scarlet, it's like she just knows where all the winning tiles are. Her defense is immaculate, it's impossible to ron off her discards. The way she watches you, perfectly calm, picking your discard, the way you're like, there's no way she needs this tile and you always discard into a Scarlet win. She doesn't gloat or brag or talk trash, she just extracts your wealth like a dentist removing a bad tooth. Ferry is dreadfully afraid of Scarlet and she knows it, and Doc knows it, and Bell probably hasn't picked up on that detail himself but he notices his friends like picking on the red guy a lot. He'll never admit it, but she's probably the reason Ferry agreed to calls for driver bans from his racers. There ain't enough Ferry Berry Punch in the world to business your way out of that frying pan.