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#Tripwire Interactive


I just can't put this game down. It's unreal. I haven't had anything grab me by the brainstem like this in a long time.

The game is beautiful to look at. Bright colors and wonderfully stylized characters sporting extravagant styles of a superspy 1970s that never was. Characters have clear silhouettes and everything is a joy to look at even down to suitcases in hallways (That may or may not be out to kill you.)

While you're in the match there's danger around every corner and it works you into this playfully paranoid state where you're convinced that someone is "a person" or "An AI for sure".

The abilities do a really good job mixing up that ambiguity in a lot of cases as well. So you might have someone made but you didn't realize they had the ability to get away from you at a moment's notice. Maybe you've only figured them out because they're already zeroing in on you!

But when you die the game shifts and it's also amazing.

Just having the knowledge about who is where doing what and seeing all the players brushing past each other none the wiser is a very cool feeling. Dramatic irony plays out as the audience has information the players on the stage don't. At no point in the process does the game feel particularly bad.

Sometimes you get dunked real goddamned hard, but that's super fleeting. The whole package is just so delightful.



This is sort of a summary of my thoughts regarding a game that is pretty old and no one plays because it is ass, cancer, bad, and generally not that fun for that long. But it's a game I still play, so I guess egg on my face for being handicapped.

This is actually a pretty long read I guess. Go in with the assumption I'm gonna talk shit about an 8 year old game made by a shitty studio with no creative or intellectual value left after they sold out and were acquired by a holding firm.