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#also i've been coding on and off since i was 11 and have had several unfinished gamedev projects since then but they aren't very interesting to talk about. but yeah hoptix is certainly not my first attempt. certainly the only one to make it this far!


Lobotanist
@Lobotanist asked:

do you have any interesting stories about how you decided to start making hoptix? or getting into game dev in general?

hey ty for asking :3 so this is going to be a little more personal, open, and vulnerable than anyone necessarily needs to hear but i'm gonna let it rip anyway baybee.

i have chronic support character syndrome. my arcana is The Lovers and i'm more motivated to help others than i am to help myself. the downside to this is, left unattended, i will neglect myself an unhealthy amount. a few years ago @static-echo, being the loving sweetheart that they are, asked me seriously to carve a bigger part of my life out for myself, do something 100% for me.

and that's hoptix! hoptix is literally just a pile of my favorite things stapled together! that's why it has so many crazy design decisions like "no enemies or challenges, hope the player is just intrinsically motivated to play it the way that i do." that's why all the levels are just places that i love and feel passionate about. it's just a game that i wanted to exist so i could play it.

which makes it all the more validating that i have a cozy little following here on cohost. it's really, really cool that i can make something so self indulgent and niche and some people will tell me "hey, i like that stuff too!" luv u guys. :eggbug-smile-hearts: