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#back to Tact Objectiveposting


There's an Objective in a Sector.

A Sector is d6+2 Steps large.
Steps are how far one unit can travel in a Turn.

The Objective starts d3-1 (d6/2 round up) Steps away from Deployment.

You can deploy Fast, Steady, Heavy, Flying units.

Fast can move (2X) spaces in a Turn.
Steady can move (1.5X) spaces in a Turn.
Heavy can move X spaces in a Turn.
Flying can move (1.2X) spaces in a Turn, and ignore terrain.

The Enemy has a trick up their sleeve.

  • The Enemy can outrange you.
  • The Enemy can outfight you.
  • The Enemy can outheal you.
  • The Enemy can outmaneuver you.
  • The Enemy can outnumber you.

The Objective may have a Twist.

  • The Objective is actively dangerous and must be suppressed
  • The Objective is passively dangerous and must be handled with care and precaution

The Sector may have a Twist

  • The Sector is actively harmful to you, but can be turned against the Enemy
  • The Sector is passive, but can be made harmful

There's features within the Sector.

roll 5d6

  • 1-2: The Feature is Harmful
  • 3-4: The Feature is Helpful
  • 5-6: The Feature is Harmful and Helpful

The Feature is d3-1 Steps away from the Objective.

...

there

i mathed out a thing for making a Possibly Neat Tactical Map

theres a bunch of holes, like enemy placement and a difficulty to action econ thing and enemy traits.

but eh. its a start.