the many faces of bossgame. i'm really happy with these; i tried to include lots of little differences in details and personality in there: sophie's round face compared to anna's long face, the way they hold their mouths... it was fun trying to make each character distinct in 48x48
i highly recommend making a wide variety of different expressions! if nothing else, you can make a character look more active & heighten their emotion by bouncing between slightly different expressions... even for my super lofi game i ended up with over a dozen for each character, haha
bossgame fun fact: i made the blushing sprites in the last month or so before release, as i was tweaking the final scene and needed a particularly powerful mood... i liked them so much i went back through every dialogue and peppered them in. this is why games take forever. it was worth it!