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#cats

also: ##cat, #cat

Unangbangkay
@Unangbangkay

He's started sleeping like this because it's warm in the afternoon and I just can't


Unangbangkay
@Unangbangkay

I believe I've managed to "decode" some of his behavior finally (after, what, like 8 years of living with him?? lol).

See, lately he's been visiting me in my bedroom in the evenings and vocalizing lightly and basically doing various "notice me" gambits (including clawing my sofa, which is...no, please).

but it turns out he's not doing it for treats (the usual guess) or petting, which he's never really asked for anyway. (He doesn't like physical attention normally, and unless he's feeling super safe he basically bites and scratches anyone that tries to pet him below the neck)

Anyway, i realized he comes up to visit me to get me to go to sleep. He vocalizes and tries to draw me away from computer and lie down on the bed, after which he makes sure the doors are open a crack so he can go out and start patrolling at around 3-5am, then goes to the bed and lies down as well.

cute. i kinda wish he'd do this after 930 though, i can't go to sleep at checks time 7pm.



I'm Elizabeth and this is the side-scroller collage, when the 2-D game protagonist is a little to non-whimiscal to be called a scrimblo

I finally finished Gato Roboto! I feel I started and not finished this thing a thousand times and I feel like I will do so again a thousand more, but this is the rare time I knocked it out!

I love the small micro genre games like Gato belong to, alongside Xenodiver and Environmental Station Alpha, of Metroidvania But Smoll. It feels like a genuine subversion of what the genre originally set out to achieve: A huge explorable world the likes which the medium had never seen at the time. It's kind of inspired to see people take this genre in the modern day and go "It's big enough, actually too much so" instead of suffering from a feature creep of an ever growing map.

Cos honestly? It really suits it. Like the very gameplay loop the genre's formative titles encourage: Getting 100% with a quicker and quicker time, except remembering the collectibles is something a person could feasibly remember. I've completed Super Metroid like in the 20's amount of times at this point and there ain't know way I'm remembering every single missile location like it's not happening lol if child brain couldn't manage it, in my 30's riddled with ADHD it's impossible. Smoll Vanias actually makes this experience more accessible with it's size, it's kind of perfect honestly! I actually hope more devs take notes and we make Metroidvania maps even smaller! It's got to be a part of the secret sauce of why I keep coming back and restarting playing this thing.


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