my friend theo drew this in my sketchbook a couple days ago and it's so fucking cute I had to share ;w;
I'll link a social when I have one lol
#cats
also: ##cat, #cat
It's Meepis Monday. Today I'm letting you all know that she doesn't respect anyone's bathroom privacy.
I'm Elizabeth and this is the side-scroller collage, when the 2-D game protagonist is a little to non-whimiscal to be called a scrimblo
I finally finished Gato Roboto! I feel I started and not finished this thing a thousand times and I feel like I will do so again a thousand more, but this is the rare time I knocked it out!
I love the small micro genre games like Gato belong to, alongside Xenodiver and Environmental Station Alpha, of Metroidvania But Smoll. It feels like a genuine subversion of what the genre originally set out to achieve: A huge explorable world the likes which the medium had never seen at the time. It's kind of inspired to see people take this genre in the modern day and go "It's big enough, actually too much so" instead of suffering from a feature creep of an ever growing map.
Cos honestly? It really suits it. Like the very gameplay loop the genre's formative titles encourage: Getting 100% with a quicker and quicker time, except remembering the collectibles is something a person could feasibly remember. I've completed Super Metroid like in the 20's amount of times at this point and there ain't know way I'm remembering every single missile location like it's not happening lol if child brain couldn't manage it, in my 30's riddled with ADHD it's impossible. Smoll Vanias actually makes this experience more accessible with it's size, it's kind of perfect honestly! I actually hope more devs take notes and we make Metroidvania maps even smaller! It's got to be a part of the secret sauce of why I keep coming back and restarting playing this thing.